A panoramic infernal plane divided into zones where each punishment becomes the physical law of the environment, in one region violent winds endlessly drag screaming human bodies in chaotic spirals (lust), in another figures choke and sink in viscous black mud (wrath), further ahead, bodies burn inside cracked stone sarcophagi glowing dimly from within (heresy), and in the far distance a frozen expanse traps distorted human forms beneath translucent ice (treachery), transitions between zones are abrupt and unnatural, like moral boundaries rather than geography, color system engineered for contrast tension: dirty amber winds, stagnant green-black sludge, dim internal crimson fire, and desaturated cyan-gray ice, lighting is localized and reactive, never global, atmosphere shifts violently across the frame, composition wide and layered with multiple punishments visible simultaneously, hyper-detailed human forms but partially degraded, cinematic 16k, no symmetry, no text